About
Hi, I'm Callo.
I'm Callo, a Roblox developer from the UK who specialises in the technical side of games: the code that sits between a great idea and a great experience.
Most of my work is gameplay systems, cinematic cutscenes, UI, physics and client–server networking. I care a lot about performance, because a system isn't finished until it runs well on a phone in a 50-player server.
I'm currently scripting on Rod & Reef with Shatterworks Inc., and I've previously worked on titles with over 30 million combined visits.
- Visits across shipped games
- 33M+
- Major titles
- 3
- Scripting Rod & Reef
- Now
Skills
What I bring to a team
Game systems
Core loops, progression, inventories and economies built to be extended.
- Gameplay loops
- Data persistence
- Inventories & economies
- Modular OOP Luau
Cutscenes
Camera work and scripted sequences that sync across every client.
- Camera rigs & tweening
- Timeline sequencing
- Synced client playback
UI
Responsive interfaces that work on phone, console and desktop.
- Responsive layouts
- Animated menus & HUDs
- Controller support
Physics
Vehicles, ships, constraints and anything that has to move convincingly.
- Constraints & assemblies
- Buoyancy & vehicles
- Network ownership
Networking
Server-authoritative code with remotes that are validated and lean.
- Remote design & validation
- Replication strategy
- Anti-exploit checks
Performance
Profiling and fixing the frame drops and memory leaks players notice.
- MicroProfiler
- Memory & connection hygiene
- Streaming & LOD
Tools I use daily
Experience
Where I've worked
Current
Scripter — Rod & Reef
Shatterworks Inc.
Building systems for an upcoming fishing game.
Previously
Scripter — Warship Roleplay
Naval roleplay experience with 22M+ visits.
Previously
Scripter — Dupoint County Jail
Prison roleplay experience with 11M+ visits.