In developmentRod & Reef
A fishing game in development at Shatterworks Inc. I'm building the gameplay systems that make every cast, bite and catch feel satisfying.
CalloDevelops · United Kingdom
I build the systems that make Roblox games feel good to play — gameplay, cutscenes, UI, physics and networking that hold up at scale.
Open to commissions & studio work
Selected work
In developmentA fishing game in development at Shatterworks Inc. I'm building the gameplay systems that make every cast, bite and catch feel satisfying.
22M+ visitsNaval roleplay on Roblox — crewed warships, ship systems and large multiplayer battles, with more than 22 million visits.
11M+ visitsPrison roleplay with inmates, officers and escapes. Over 11 million visits.
What I do
Core loops, progression, inventories and economies built to be extended.
Camera work and scripted sequences that sync across every client.
Responsive interfaces that work on phone, console and desktop.
Vehicles, ships, constraints and anything that has to move convincingly.
Server-authoritative code with remotes that are validated and lean.
Profiling and fixing the frame drops and memory leaks players notice.
About
I'm a UK-based scripter focused on technical implementation. I like turning a design doc into something that runs smoothly for millions of players — clean Luau, careful networking and performance that doesn't fall over on a full server.
More about meContact